July 26, 2011

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Working designs for a a steampunk communicator for airships
I give you the ResCom or Resonating Communicator
The idea is a glass receiver picks up on the sounds, resonates it through a wire, a relay converts it to an electric signal, sends it to the other end, where it is converted back to resonate through the receiving wire and glass and made into sound.

July 25, 2011

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a working idea for a partner to Ryn, or player 2, whatever the case may be.

July 22, 2011

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Working pose for a woot.shirt derby
Puss in boots for the fairy tale theme
cept Im going with a cat boy and a steampunk theme

July 21, 2011

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something in works of Tighe giving Zyl a piggy back ride

July 20, 2011

071911

Been delayed with some things, so haven't posted

First a few comic things.
Some examining of the main character's airship
Been having trouble visualizing the viewing deck on the front of the haul, so I had to play with it.





Some non comic stuff
Re-exploring the look of the Ryn's main villain. He was a goat/ram guy originally and Im tryign to redo his look a bit.

Along with that, he could summon these shadow like monsters, but I'm leaning more towards these black slimes now that can recombine together.

July 12, 2011

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Couple Tighe doodles today, a bit of a "huh" look and him sporting his stunners

July 11, 2011

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A more older version of Zyl than the previous sketches, this is more what I'm aiming for in the comic as she is in her early 20's

July 08, 2011

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I think I like the plate armor most, but did a few changes,  I might go back to the cloth one as a casual attire thing

July 07, 2011

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A couple of costume designs for Ryn.  Not sure which way I wanna go with, I kinda have a clothed version, a plate armor version, and an oriental-like version.

July 06, 2011

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Zyl bored, beware, you don't know what scheme is brewing.

First Post

I guess I should begin this this as  step to forcing myself to draw more

So I guess some comic related stuff first for Atherian Rift, a steampunk graphic novel I'm developing write now that follows the crew of a Bounty Hunter/Adventurer team in a world where demons and spirits exist and alchemy is common place.
some early concepts on Thadeus, the first mate of the crew.  He's a bit of an engineer, and demolition expert. He's a Pure Therian tiger.
Early design for Merril, a bit of a womanizer, who's actually a doctor, bit of a pacifist but has some sadistic tendencies.
 I did mention he was a bit of a drunk.

Tighe, Thadeus, and Merril.  Tea, Milk, and Ale(though whatever is intoxicating works)
Just recent drawing of Zyl, the Alchemist. Apparently Tea is UFO fuel. don't ask, there was just a random shape there and I went with it.


Some working thoughts on inner city structures as airships play a fair part in traffic. A tri-level or more system with room for air cabs to land.
Speaking of air cabs, early concept, reminds me a bit of a little bug.
I should use some scale on this, but imagine the St. Louis arch but 1.5x bigger.  Meant to be a gateway in the rift around the world that's safe for air traffic.
Two massive pumping stations will create a wall curtain when in need of a blockade.

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Some non-comic stuff.


Reworking a older character, been wanting to do something again with her.  I used her for some animation projects, and I really wanted to revisit her.  A sort of samurai/ronin, she lost one eye, not sure if I should give a big back story to that.